Playstyle
20 games
Playstyle radar
20 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
20 gamesFarmingStart here
CS at 10 min
64.7 vs 75.1 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Wards cleared / game
1.1 vs 2.1 typical
Sweep the enemy wards around the objective before it spawns.
Farming
CS / min
6.8 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Solo kills / game
5.4 vs 1.9
100 of 100 against mid laners, and it matters: the better half of mid laners wins 63% of games, the other half 44%.
Damage / min
1016 vs 861
81 of 100 against mid laners, and it matters: the better half of mid laners wins 61% of games, the other half 39%.
Turret plates / game
10.6 vs 8.3
78 of 100 against mid laners, and it matters: the better half of mid laners wins 78% of games, the other half 27%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 70 of 100, built on 29% team damage share and 976 damage a minute. Vision trails at 31, with 1.4 wards cleared a game.
Among mid laners
mid laners with above-median CS at 10 min win 54% of games; below it, 46%.
mid laners with above-median wards cleared a game win 54% of games; below it, 48%.
mid laners with above-median CS a minute win 56% of games; below it, 44%.