Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
63
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
11 gamesObjectivesStart here
Turret plates / game
2.6 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
CS / min
7.7 vs 6.9
83 of 100 against junglers, and it matters: the better half of Diamond junglers wins 65% of games, the other half 30%.
Objective damage / min
1118 vs 925
76 of 100 against junglers, and it matters: the better half of Diamond junglers wins 77% of games, the other half 18%.
Gold / min
491 vs 459
73 of 100 against junglers, and it matters: the better half of Diamond junglers wins 69% of games, the other half 26%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, farming leads at 64 of 100, built on 7.5 CS a minute and 475 gold a minute. Aggression trails at 37, with 38% kill participation.
Among junglers
Diamond junglers with above-median turret plates a game win 76% of games; below it, 24%.