Playstyle radar
10 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
29
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Farming
CS pace, gold income and early-lane farm
19
of 100
Vision
Vision score, control wards and ward clears
73
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
10 gamesFarmingStart here
CS / min
6.8 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
325 vs 415 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
Kills / min
0.07 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Vision score / min
1.10 vs 0.79
76 of 100 against top laners, and it matters: the better half of top laners wins 53% of games, the other half 47%.
Control wards / game
2.8 vs 0.3
83 of 100 against top laners, and it matters: the better half of top laners wins 54% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, vision leads at 73 of 100, built on 2.5 control wards a game and 0.93 vision score a minute. Farming trails at 21, with 363 gold a minute.
Among top laners
top laners with above-median CS a minute win 58% of games; below it, 42%.
top laners with above-median gold a minute win 68% of games; below it, 32%.
top laners with above-median kills a minute win 63% of games; below it, 37%.