Playstyle radar
29 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
58
of 100
Farming
CS pace, gold income and early-lane farm
66
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
What to work on
29 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for mid laners. The strengths below are where the margin is widest.
Not a priority
Strengths
Turret plates / game
11.4 vs 8.4
82 of 100 against Diamond Veigar players, and it matters: the better half of Veigar mid laners wins 82% of games, the other half 23%.
Gold / min
472 vs 432
78 of 100 against Diamond Veigar players, and it matters: the better half of Veigar mid laners wins 68% of games, the other half 32%.
Damage / min
980 vs 852
71 of 100 against Diamond Veigar players, and it matters: the better half of Veigar mid laners wins 62% of games, the other half 38%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 73 of 100, built on 9% time spent dead and 0.18 deaths a minute. Aggression trails at 37, with 0% first blood rate.
Among mid laners