Playstyle
30 games
Playstyle radar
30 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
38
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Frontline
Damage soaked and mitigated for the team
72
of 100
Utility
Healing, shielding and lockdown for allies
60
of 100
Mechanics
Skillshots landed and dodged, casting tempo
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
30 gamesDamageStart here
Damage / min
1217 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Aggression
Kills / min
0.38 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Aggression
Multikills / game
1.60 vs 2.00 typical
Stay in the fight after the first kill instead of backing off.
Strengths
Time spent dead
20% vs 23%
72 of 100 against ARAM players, and it matters: the better half of ARAM players wins 60% of games, the other half 40%.
Ability casts / min
11.6 vs 9.6
72 of 100 against ARAM players, and it matters: the better half of ARAM players wins 53% of games, the other half 47%.
Immobilizations / game
39.0 vs 26.4
71 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Frontliner
Soaks the damage so the team does not have to.
Among ARAM players, frontline leads at 72 of 100, built on 24% damage taken share and 1723 damage mitigated a minute. Damage trails at 31, with 1217 damage a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
In your wins 1195, in your losses 1230 · 11W 19L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.34, in your losses 0.41 · 11W 19L
ARAM players with above-median multikills a game win 55% of games; below it, 46%.
In your wins 1.45, in your losses 1.68 · 11W 19L