Playstyle
30 games
Playstyle radar
30 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
74
of 100
Objectives
Epic monsters, objective damage and plates
74
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
69
of 100
What to work on
30 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for Bel'Veth players. The strengths below are where the margin is widest.
Not a priority
Strengths
Turret plates / game
10.8 vs 6.3
100 of 100 against Bel'Veth players, and it matters: the better half of Bel'Veth junglers wins 84% of games, the other half 18%.
Epic monsters / game
3.5 vs 2.6
89 of 100 against Bel'Veth players, and it matters: the better half of Bel'Veth junglers wins 84% of games, the other half 18%.
Time spent dead
7% vs 9%
76 of 100 against Bel'Veth players, and it matters: the better half of Bel'Veth junglers wins 72% of games, the other half 29%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 75 of 100, built on 9.9 turret plates a game and 1135 objective damage a minute. Damage trails at 45, with 691 damage a minute. For a Bel'Veth player that is the expected shape: against other Bel'Veth players, damage sits near the median.
Among junglers