Playstyle
28 games
Playstyle radar
28 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
43
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Frontline
Damage soaked and mitigated for the team
42
of 100
Utility
Healing, shielding and lockdown for allies
49
of 100
Mechanics
Skillshots landed and dodged, casting tempo
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
43
of 100
What to work on
28 gamesSurvivabilityStart here
Deaths / min
0.60 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Mechanics
Ability casts / min
7.2 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Aggression
Kills / min
0.49 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Not a priority
Strengths
Skillshots dodged / min
5.0 vs 3.5
74 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among ARAM players: utility peaks at 49 while frontline sits at 42, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
In your wins 0.46, in your losses 0.69 · 11W 17L
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
In your wins 7.4, in your losses 7.0 · 11W 17L
ARAM players with above-median kills a minute win 56% of games; below it, 44%.
In your wins 0.54, in your losses 0.46 · 11W 17L