Playstyle
10 games
Playstyle radar
10 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
23
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
25
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
10 gamesAggressionStart here
Solo kills / game
0.3 vs 2.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
CS at 10 min
43.3 vs 63.7 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Aggression
Kills / min
0.02 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Vision score / min
1.03 vs 0.76
82 of 100 against top laners, and it matters: the better half of Silver top laners wins 53% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, vision leads at 67 of 100, built on 1.46 vision score a minute and 2.6 control wards a game. Aggression trails at 25, with 0.09 kills a minute.
Among top laners
Silver top laners with above-median solo kills a game win 60% of games; below it, 40%.
Silver top laners with above-median CS at 10 min win 54% of games; below it, 44%.
Silver top laners with above-median kills a minute win 63% of games; below it, 36%.