Playstyle
60 games
Playstyle radar
60 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
last 60season116 games
What to work on
60 gamesObjectivesStart here
Objective damage / min
269 vs 398 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Solo kills / game
1.9 vs 2.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
Gold / min
370 vs 404 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 60 of 100, built on 0.19 deaths a minute and 9% time spent dead. Vision trails at 38, with 0.67 vision score a minute.
Among top laners
Silver top laners with above-median objective damage a minute win 72% of games; below it, 26%.
This season, in your wins 606, in your losses 279 · 57W 59L
Silver top laners with above-median solo kills a game win 60% of games; below it, 40%.
This season, in your wins 1.6, in your losses 1.1 · 57W 59L
Silver top laners with above-median gold a minute win 67% of games; below it, 32%.
This season, in your wins 462, in your losses 389 · 57W 59L