Playstyle
19 games
Playstyle radar
19 gamesCompared with Platinum junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
26
of 100
Damage
Damage per minute and share of the team's damage
21
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
21
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
What to work on
19 gamesObjectivesStart here
Objective damage / min
708 vs 929 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Kills / min
0.18 vs 0.26 typical
Convert the leads you build into kills on the map instead of resetting on them.
Damage
Damage / min
592 vs 694 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Time spent dead
7% vs 10%
91 of 100 against junglers, and it matters: the better half of Platinum junglers wins 69% of games, the other half 30%.
Deaths / min
0.13 vs 0.20
88 of 100 against junglers, and it matters: the better half of Platinum junglers wins 73% of games, the other half 26%.
CS / min
7.3 vs 6.7
71 of 100 against junglers, and it matters: the better half of Platinum junglers wins 66% of games, the other half 33%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 72 of 100, built on 8% time spent dead and 0.16 deaths a minute. Damage trails at 23, with 549 damage a minute.
Among junglers
Platinum junglers with above-median objective damage a minute win 79% of games; below it, 20%.
Platinum junglers with above-median kills a minute win 63% of games; below it, 36%.
Platinum junglers with above-median damage a minute win 58% of games; below it, 41%.