Playstyle
10 games
Playstyle radar
10 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
78
of 100
Utility
Healing, shielding, lockdown and saves for allies
52
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
71
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
88
of 100
What to work on
10 gamesVisionStart here
Vision score / min
2.11 vs 2.88 typical
Deep wards after a won fight and a sweep before every objective.
Aggression
Kills / min
0.09 vs 0.10 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Deaths / min
0.14 vs 0.23
98 of 100 against Zyra players, and it matters: the better half of Zyra supports wins 67% of games, the other half 33%.
Epic monsters / game
2.8 vs 1.8
94 of 100 against Zyra players, and it matters: the better half of Zyra supports wins 81% of games, the other half 36%.
Time spent dead
7% vs 9%
74 of 100 against Zyra players, and it matters: the better half of Zyra supports wins 64% of games, the other half 35%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 89 of 100, built on 0.13 deaths a minute and 7% time spent dead. Vision trails at 26, with 2.07 vision score a minute.
Among supports
Zyra supports with above-median vision score a minute win 54% of games; below it, 46%.
Zyra supports with above-median kills a minute win 56% of games; below it, 43%.