Playstyle
17 games
Playstyle radar
17 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Utility
Healing, shielding, lockdown and saves for allies
46
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
17 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Objective damage / min
64 vs 99 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Control wards / game
6.9 vs 4.3
74 of 100 against supports, and it matters: the better half of Platinum supports wins 53% of games, the other half 46%.
First blood rate
15% vs 0%
82 of 100 against supports, and it matters: the better half of Platinum supports wins 53% of games, the other half 49%.
Kill participation
57% vs 53%
72 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 67 of 100, built on 5.8 control wards a game and 2.27 vision score a minute. Objectives trails at 31, with 99 objective damage a minute.
Among supports
Platinum supports with fewer deaths a minute than the median win 66% of games; with more, 33%.
Platinum supports with less time spent dead than the median win 64% of games; with more, 35%.
Platinum supports with above-median objective damage a minute win 70% of games; below it, 29%.