Playstyle
16 games
Playstyle radar
16 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
46
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
16 gamesSurvivabilityStart here
Deaths / min
0.23 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Objective damage / min
298 vs 371 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
0.60 vs 0.73 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
First blood rate
8% vs 0%
73 of 100 against Veigar players, and it matters: the better half of Veigar mid laners wins 56% of games, the other half 50%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, farming leads at 51 of 100, built on 7.0 CS a minute and 68.1 CS at 10 min. Vision trails at 24, with 0.4 control wards a game.
Among mid laners
Veigar mid laners with fewer deaths a minute than the median win 67% of games; with more, 33%.
Veigar mid laners with above-median objective damage a minute win 79% of games; below it, 21%.
Veigar mid laners with above-median vision score a minute win 55% of games; below it, 44%.