Playstyle
11 games
Playstyle radar
11 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
62
of 100
Vision
Vision score, control wards and ward clears
71
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
11 gamesAggressionStart here
Kills / min
0.21 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Objective damage / min
687 vs 315
100 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 72% of games, the other half 26%.
Turret plates / game
13.2 vs 8.5
100 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 77% of games, the other half 26%.
Gold / min
479 vs 425
89 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 67% of games, the other half 31%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 71 of 100, built on 1.39 vision score a minute and 5.4 wards cleared a game. Aggression trails at 45, with 0.17 kills a minute.
Among mid laners
Emerald mid laners with above-median kills a minute win 63% of games; below it, 35%.