Playstyle
42 games
Playstyle radar
42 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Utility
Healing, shielding, lockdown and saves for allies
35
of 100
Vision
Vision score, control wards and ward clears
78
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
42 gamesObjectivesStart here
Turret plates / game
3.5 vs 6.4 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
58 vs 99 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Kills / min
0.05 vs 0.08 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Vision score / min
3.15 vs 2.52
94 of 100 against supports, and it matters: the better half of Platinum supports wins 54% of games, the other half 45%.
Control wards / game
7.0 vs 4.3
75 of 100 against supports, and it matters: the better half of Platinum supports wins 53% of games, the other half 46%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 83 of 100, built on 3.11 vision score a minute and 9.3 wards cleared a game. Aggression trails at 34, with 0.05 kills a minute.
Among supports
Platinum supports with above-median turret plates a game win 77% of games; below it, 24%.
In your wins 5.0, in your losses 1.8 · 26W 16L
Platinum supports with above-median objective damage a minute win 70% of games; below it, 29%.
In your wins 88, in your losses 16 · 26W 16L
Platinum supports with above-median kills a minute win 54% of games; below it, 45%.
In your wins 0.07, in your losses 0.02 · 26W 16L