Playstyle
60 games
Playstyle radar
60 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Utility
Healing, shielding, lockdown and saves for allies
37
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
60 gamesObjectivesStart here
Turret plates / game
4.0 vs 6.4 typical
Push for plates after a won trade instead of resetting.
Objectives
Epic monsters / game
1.3 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Utility
Ally heal + shield / min
51 vs 122 typical
Peel for the carry through the whole fight instead of following the engage.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 61 of 100, built on 0.19 deaths a minute and 8% time spent dead. Damage trails at 32, with 396 damage a minute.
Among supports
Platinum supports with above-median turret plates a game win 77% of games; below it, 24%.
This season, in your wins 6.6, in your losses 1.3 · 32W 34L
Platinum supports with above-median epic monsters a game win 73% of games; below it, 30%.
This season, in your wins 2.5, in your losses 0.8 · 32W 34L
Platinum supports with above-median ally heal + shield a minute win 52% of games; below it, 47%.
This season, in your wins 33, in your losses 32 · 32W 34L