Playstyle radar
36 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
75
of 100
Damage
Damage per minute and share of the team's damage
84
of 100
Farming
CS pace, gold income and early-lane farm
59
of 100
Vision
Vision score, control wards and ward clears
21
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
36 gamesObjectivesStart here
Epic monsters / game
0.7 vs 1.1 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Control wards / game
0.0 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Vision
Vision score / min
0.58 vs 0.73 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Damage / min
1126 vs 828
98 of 100 against Gold Yone players, and it matters: the better half of Yone mid laners wins 64% of games, the other half 36%.
Solo kills / game
4.9 vs 2.8
87 of 100 against Gold Yone players, and it matters: the better half of Yone mid laners wins 65% of games, the other half 39%.
Kills / min
0.30 vs 0.23
79 of 100 against Gold Yone players, and it matters: the better half of Yone mid laners wins 69% of games, the other half 32%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 86 of 100, built on 30% team damage share and 1022 damage a minute. Vision trails at 20, with 0.58 vision score a minute.
Among mid laners
Yone mid laners with above-median epic monsters a game win 77% of games; below it, 39%.
In your wins 1.1, in your losses 0.4 · 22W 14L
Yone mid laners with above-median control wards a game win 54% of games; below it, 48%.
In your wins 0.1, in your losses 0.0 · 22W 14L
Yone mid laners with above-median vision score a minute win 54% of games; below it, 46%.
In your wins 0.60, in your losses 0.56 · 22W 14L