Playstyle
19 games
Playstyle radar
19 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
57
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Farming
CS pace, gold income and early-lane farm
14
of 100
Vision
Vision score, control wards and ward clears
58
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
74
of 100
What to work on
19 gamesFarmingStart here
CS / min
5.9 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
58.1 vs 70.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Damage
Damage / min
720 vs 813 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Strengths
Epic monsters / game
1.8 vs 0.7
100 of 100 against top laners, and it matters: the better half of top laners wins 69% of games, the other half 34%.
Deaths / min
0.14 vs 0.22
97 of 100 against top laners, and it matters: the better half of top laners wins 68% of games, the other half 32%.
Time spent dead
7% vs 11%
94 of 100 against top laners, and it matters: the better half of top laners wins 65% of games, the other half 35%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 77 of 100, built on 8% time spent dead and 0.16 deaths a minute. Farming trails at 14, with 5.7 CS a minute.
Among top laners
top laners with above-median CS a minute win 58% of games; below it, 42%.
top laners with above-median CS at 10 min win 54% of games; below it, 46%.
top laners with above-median damage a minute win 59% of games; below it, 41%.