Playstyle
16 games
Playstyle radar
16 gamesCompared with Silver mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
60
of 100
Farming
CS pace, gold income and early-lane farm
21
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
55
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
78
of 100
What to work on
16 gamesFarmingStart here
Gold / min
370 vs 423 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Farming
CS at 10 min
64.1 vs 75.1 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Aggression
Kills / min
0.18 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Strengths
Objective damage / min
280 vs 223
73 of 100 against Xerath players, and it matters: the better half of Xerath mid laners wins 78% of games, the other half 24%.
Deaths / min
0.14 vs 0.17
72 of 100 against Xerath players, and it matters: the better half of Xerath mid laners wins 68% of games, the other half 33%.
Control wards / game
2.5 vs 1.0
78 of 100 against Xerath players, and it matters: the better half of Xerath mid laners wins 54% of games, the other half 49%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 85 of 100, built on 0.13 deaths a minute and 7% time spent dead. Farming trails at 34, with 362 gold a minute.
Among mid laners
Xerath mid laners with above-median gold a minute win 69% of games; below it, 33%.
Xerath mid laners with above-median CS at 10 min win 55% of games; below it, 47%.
Xerath mid laners with above-median kills a minute win 66% of games; below it, 35%.