Playstyle
19 games
Playstyle radar
19 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
17
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
15
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
19 gamesFarmingStart here
CS / min
6.0 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Epic monsters / game
1.8 vs 2.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
597 vs 934 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
First blood rate
17% vs 7%
82 of 100 against junglers, and it matters: the better half of junglers wins 57% of games, the other half 49%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, survivability leads at 47 of 100, built on 10% time spent dead and 0.21 deaths a minute. Objectives trails at 16, with 431 objective damage a minute.
Among junglers
junglers with above-median CS a minute win 67% of games; below it, 33%.
junglers with above-median epic monsters a game win 84% of games; below it, 31%.
junglers with above-median objective damage a minute win 80% of games; below it, 20%.