Playstyle radar
12 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
38
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
75
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
12 gamesDamageStart here
Damage / min
658 vs 787 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Epic monsters / game
0.5 vs 1.0 typical
Be at the dragon pit before it spawns, not after the fight is over.
Farming
CS at 10 min
64.2 vs 70.0 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Not a priority
Strengths
Turret plates / game
9.9 vs 7.9
71 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 76% of games, the other half 27%.
Wards cleared / game
3.7 vs 2.1
94 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 53% of games, the other half 47%.
Control wards / game
2.4 vs 1.0
72 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 52% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 69 of 100, built on 5.5 wards cleared a game and 3.4 control wards a game. Damage trails at 31, with 604 damage a minute.
Among mid laners
Gold mid laners with above-median damage a minute win 60% of games; below it, 39%.
Gold mid laners with above-median epic monsters a game win 76% of games; below it, 39%.
Gold mid laners with above-median CS at 10 min win 54% of games; below it, 45%.