Playstyle
11 games
Playstyle radar
11 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
11 gamesObjectivesStart here
Objective damage / min
170 vs 311 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Kills / min
0.11 vs 0.24 typical
Convert the leads you build into kills on the map instead of resetting on them.
Objectives
Turret plates / game
3.0 vs 8.5 typical
Push for plates after a won trade instead of resetting.
Strengths
Time spent dead
8% vs 11%
81 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 64% of games, the other half 35%.
Deaths / min
0.16 vs 0.20
75 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 67% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 66 of 100, built on 0.16 deaths a minute and 9% time spent dead. Aggression trails at 34, with 0% first blood rate.
Among mid laners
Gold mid laners with above-median objective damage a minute win 72% of games; below it, 26%.
Gold mid laners with above-median kills a minute win 63% of games; below it, 35%.
Gold mid laners with above-median turret plates a game win 76% of games; below it, 27%.