Playstyle
35 games
Playstyle radar
35 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
35
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
79
of 100
What to work on
35 gamesAggressionStart here
Solo kills / game
0.7 vs 1.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Vision
Vision score / min
0.69 vs 0.90 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Epic monsters / game
2.4 vs 2.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Time spent dead
7% vs 10%
84 of 100 against junglers, and it matters: the better half of Gold junglers wins 69% of games, the other half 30%.
Deaths / min
0.14 vs 0.19
83 of 100 against junglers, and it matters: the better half of Gold junglers wins 73% of games, the other half 26%.
Kill participation
57% vs 48%
90 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 81 of 100, built on 7% time spent dead and 0.14 deaths a minute. Vision trails at 20, with 1.4 wards cleared a game.
Among junglers
Gold junglers with above-median solo kills a game win 58% of games; below it, 44%.
In your wins 1.2, in your losses 0.8 · 18W 17L
Gold junglers with above-median vision score a minute win 54% of games; below it, 45%.
In your wins 0.74, in your losses 0.67 · 18W 17L
Gold junglers with above-median epic monsters a game win 83% of games; below it, 30%.
In your wins 2.9, in your losses 0.8 · 18W 17L