Playstyle
10 games
Playstyle radar
10 gamesCompared with Gold bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
66
of 100
Objectives
Epic monsters, objective damage and plates
72
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
What to work on
10 gamesAggressionStart here
Solo kills / game
0.5 vs 0.8 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
First blood rate
0% vs 13% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Epic monsters / game
2.6 vs 1.4
100 of 100 against bot laners, and it matters: the better half of Gold bot laners wins 76% of games, the other half 32%.
Objective damage / min
615 vs 427
86 of 100 against bot laners, and it matters: the better half of Gold bot laners wins 78% of games, the other half 21%.
Time spent dead
8% vs 10%
70 of 100 against bot laners, and it matters: the better half of Gold bot laners wins 64% of games, the other half 36%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, objectives leads at 74 of 100, built on 2.5 epic monsters a game and 505 objective damage a minute. Aggression trails at 39, with 0% first blood rate.
Among bot laners
Gold bot laners with above-median solo kills a game win 61% of games; below it, 46%.
Gold bot laners with above-median first blood rate win 57% of games; below it, 48%.