Playstyle
22 games
Playstyle radar
22 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
25
of 100
Damage
Damage per minute and share of the team's damage
12
of 100
Farming
CS pace, gold income and early-lane farm
0
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
29
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
22 gamesFarmingStart here
CS / min
5.7 vs 8.1 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
601 vs 890 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS at 10 min
54.1 vs 77.7 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Control wards / game
1.5 vs 0.4
71 of 100 against Yone players, and it matters: the better half of Yone mid laners wins 54% of games, the other half 48%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, survivability leads at 58 of 100, built on 0.20 deaths a minute and 10% time spent dead. Farming trails at 0, with 333 gold a minute.
Among mid laners
Yone mid laners with above-median CS a minute win 62% of games; below it, 39%.
In your wins 5.7, in your losses 5.1 · 10W 12L
Yone mid laners with above-median damage a minute win 64% of games; below it, 36%.
In your wins 610, in your losses 551 · 10W 12L
Yone mid laners with above-median CS at 10 min win 57% of games; below it, 44%.
In your wins 54.1, in your losses 49.4 · 10W 12L