Playstyle
15 games
Playstyle radar
15 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
27
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
25
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
15 gamesFarmingStart here
CS at 10 min
43.5 vs 68.4 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Aggression
Solo kills / game
1.4 vs 2.5 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
CS / min
6.5 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Epic monsters / game
1.7 vs 0.8
100 of 100 against Aatrox players, and it matters: the better half of Aatrox top laners wins 67% of games, the other half 33%.
Objective damage / min
477 vs 350
87 of 100 against Aatrox players, and it matters: the better half of Aatrox top laners wins 74% of games, the other half 25%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 62 of 100, built on 9% time spent dead and 0.19 deaths a minute. Aggression trails at 25, with 30% kill participation.
Among top laners
Aatrox top laners with above-median CS at 10 min win 54% of games; below it, 45%.
Aatrox top laners with above-median solo kills a game win 61% of games; below it, 41%.
Aatrox top laners with above-median CS a minute win 59% of games; below it, 40%.