Playstyle
19 games
Playstyle radar
19 gamesCompared with Silver mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
39
of 100
Farming
CS pace, gold income and early-lane farm
27
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
31
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
82
of 100
What to work on
19 gamesDamageStart here
Damage / min
648 vs 838 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
358 vs 406 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Objectives
Turret plates / game
5.8 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Strengths
Time spent dead
6% vs 11%
99 of 100 against mid laners, and it matters: the better half of Silver mid laners wins 63% of games, the other half 35%.
Deaths / min
0.12 vs 0.21
95 of 100 against mid laners, and it matters: the better half of Silver mid laners wins 66% of games, the other half 31%.
Control wards / game
1.6 vs 0.2
75 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 82 of 100, built on 6% time spent dead and 0.14 deaths a minute. Objectives trails at 31, with 197 objective damage a minute.
Among mid laners
Silver mid laners with above-median damage a minute win 59% of games; below it, 38%.
Silver mid laners with above-median gold a minute win 66% of games; below it, 32%.
Silver mid laners with above-median turret plates a game win 75% of games; below it, 26%.