Playstyle radar
27 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
65
of 100
Damage
Damage per minute and share of the team's damage
77
of 100
Utility
Healing, shielding, lockdown and saves for allies
52
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
27 gamesObjectivesStart here
Epic monsters / game
0.8 vs 1.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
1.85 vs 2.78 typical
Deep wards after a won fight and a sweep before every objective.
Utility
Heals + shields / min
77 vs 91 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Strengths
Objective damage / min
246 vs 130
100 of 100 against Diamond Lux players, and it matters: the better half of Lux supports wins 73% of games, the other half 25%.
Kills / min
0.28 vs 0.13
100 of 100 against Diamond Lux players, and it matters: the better half of Lux supports wins 59% of games, the other half 40%.
Turret plates / game
8.9 vs 6.6
78 of 100 against Diamond Lux players, and it matters: the better half of Lux supports wins 77% of games, the other half 26%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 84 of 100, built on 23% team damage share and 783 damage a minute. Vision trails at 35, with 1.67 vision score a minute.
Among supports
Lux supports with above-median epic monsters a game win 71% of games; below it, 30%.
In your wins 1.3, in your losses 0.8 · 15W 12L
Lux supports with above-median vision score a minute win 53% of games; below it, 45%.
In your wins 1.60, in your losses 1.76 · 15W 12L
Lux supports with above-median heals + shields a minute win 59% of games; below it, 39%.
In your wins 58, in your losses 39 · 15W 12L