Playstyle radar
32 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
12
of 100
Damage
Damage per minute and share of the team's damage
8
of 100
Utility
Healing, shielding, lockdown and saves for allies
22
of 100
Vision
Vision score, control wards and ward clears
16
of 100
Objectives
Epic monsters, objective damage and plates
21
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
77
of 100
What to work on
32 gamesVisionStart here
Vision score / min
1.89 vs 2.76 typical
Deep wards after a won fight and a sweep before every objective.
Objectives
Epic monsters / game
0.8 vs 1.5 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
55 vs 91 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Time spent dead
6% vs 9%
89 of 100 against supports, and it matters: the better half of supports wins 66% of games, the other half 34%.
Deaths / min
0.17 vs 0.22
81 of 100 against supports, and it matters: the better half of supports wins 68% of games, the other half 32%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 81 of 100, built on 6% time spent dead and 0.16 deaths a minute. Aggression trails at 8, with 34% kill participation.
Among supports
supports with above-median vision score a minute win 55% of games; below it, 45%.
In your wins 1.64, in your losses 1.46 · 16W 16L
supports with above-median epic monsters a game win 74% of games; below it, 32%.
In your wins 1.3, in your losses 0.3 · 16W 16L
supports with above-median objective damage a minute win 71% of games; below it, 29%.
In your wins 121, in your losses 71 · 16W 16L