Playstyle
13 games
Playstyle radar
13 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
7
of 100
Farming
CS pace, gold income and early-lane farm
19
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
26
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
87
of 100
What to work on
13 gamesObjectivesStart here
Objective damage / min
639 vs 1011 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
439 vs 618 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
389 vs 447 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Deaths / min
0.14 vs 0.22
95 of 100 against Warwick players, and it matters: the better half of Warwick junglers wins 75% of games, the other half 27%.
Time spent dead
7% vs 11%
92 of 100 against Warwick players, and it matters: the better half of Warwick junglers wins 72% of games, the other half 29%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 81 of 100, built on 0.14 deaths a minute and 7% time spent dead. Damage trails at 8, with 14% team damage share.
Among junglers
Warwick junglers with above-median objective damage a minute win 79% of games; below it, 22%.
Warwick junglers with above-median damage a minute win 58% of games; below it, 44%.
Warwick junglers with above-median gold a minute win 71% of games; below it, 31%.