Playstyle
18 games
Playstyle radar
18 gamesCompared with Silver top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
75
of 100
Damage
Damage per minute and share of the team's damage
77
of 100
Farming
CS pace, gold income and early-lane farm
17
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
18 gamesFarmingStart here
CS / min
5.9 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
52.7 vs 71.3 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Vision
Control wards / game
0.0 vs 0.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Solo kills / game
5.2 vs 2.8
100 of 100 against Darius players, and it matters: the better half of Darius top laners wins 60% of games, the other half 40%.
Damage / min
846 vs 728
73 of 100 against Darius players, and it matters: the better half of Darius top laners wins 61% of games, the other half 38%.
Epic monsters / game
1.2 vs 0.8
72 of 100 against Darius players, and it matters: the better half of Darius top laners wins 68% of games, the other half 32%.
Identity
Duelist
Hunts solo kills and wins the 1v1.
Among top laners, aggression leads at 75 of 100, built on 5.1 solo kills a game and 39% first blood rate. Farming trails at 26, with 53.9 CS at 10 min.
Among top laners
Darius top laners with above-median CS a minute win 58% of games; below it, 42%.
Darius top laners with above-median CS at 10 min win 55% of games; below it, 45%.
Darius top laners with above-median control wards a game win 53% of games; below it, 48%.