Playstyle
13 games
Playstyle radar
13 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
13 gamesDamageStart here
Damage / min
628 vs 823 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
123 vs 403 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Solo kills / game
1.2 vs 2.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Time spent dead
9% vs 11%
71 of 100 against top laners, and it matters: the better half of Platinum top laners wins 64% of games, the other half 36%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 48 of 100, built on 19% team damage share and 609 damage a minute. Objectives trails at 32, with 166 objective damage a minute.
Among top laners
Platinum top laners with above-median damage a minute win 59% of games; below it, 41%.
Platinum top laners with above-median objective damage a minute win 72% of games; below it, 27%.
Platinum top laners with above-median solo kills a game win 60% of games; below it, 41%.