Playstyle
28 games
Playstyle radar
28 gamesCompared with Silver supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
37
of 100
Utility
Healing, shielding, lockdown and saves for allies
37
of 100
Vision
Vision score, control wards and ward clears
65
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
95
of 100
What to work on
28 gamesObjectivesStart here
Turret plates / game
1.5 vs 6.0 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
74 vs 98 typical
Hit the objective while the team holds the area instead of chasing.
Utility
Ally saves / game
0.00 vs 0.30 typical
Keep the save for the ally the enemy actually dives.
Not a priority
Strengths
Time spent dead
6% vs 9%
93 of 100 against supports, and it matters: the better half of Silver supports wins 63% of games, the other half 34%.
Deaths / min
0.16 vs 0.21
78 of 100 against supports, and it matters: the better half of Silver supports wins 65% of games, the other half 32%.
First blood rate
27% vs 5%
100 of 100 against supports, and it matters: the better half of Silver supports wins 53% of games, the other half 48%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 90 of 100, built on 5% time spent dead and 0.13 deaths a minute. Utility trails at 28, with 0.6 CC seconds a minute.
Among supports
Silver supports with above-median turret plates a game win 76% of games; below it, 24%.
In your wins 5.3, in your losses 2.5 · 16W 12L
Silver supports with above-median objective damage a minute win 70% of games; below it, 28%.
In your wins 289, in your losses 158 · 16W 12L
Silver supports with above-median ally saves a game win 53% of games; below it, 48%.
In your wins 0.00, in your losses 0.08 · 16W 12L