Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald top laners, blended with players on the same champions.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 79 of 100, built on 977 damage a minute and 25% team damage share. Survivability trails at 37, with 0.25 deaths a minute.
Among top laners
What to work on
12 gamesSurvivabilityStart here
Deaths / min
0.25 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Gangplank top laners with fewer deaths a minute than the median win 69% of games; with more, 34%.
Farming
CS at 10 min
62.6 vs 68.6 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Gangplank top laners with above-median CS at 10 min win 56% of games; below it, 46%.
Vision
Control wards / game
0.0 vs 0.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Gangplank top laners with above-median control wards a game win 55% of games; below it, 48%.
Strengths
Objective damage / min
590 vs 384
100 of 100 against Gangplank players, and it matters: the better half of Gangplank top laners wins 76% of games, the other half 27%.
Turret plates / game
13.9 vs 9.3
100 of 100 against Gangplank players, and it matters: the better half of Gangplank top laners wins 76% of games, the other half 26%.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
68
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
80
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100