Playstyle radar
29 gamesCompared with Silver supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Utility
Healing, shielding, lockdown and saves for allies
37
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
29 gamesSurvivabilityStart here
Deaths / min
0.22 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
1.1 vs 1.4 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Time spent dead
9% vs 8% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 56 of 100, built on 15% team damage share and 469 damage a minute. Survivability trails at 35, with 0.22 deaths a minute.
Among supports
Silver supports with fewer deaths a minute than the median win 65% of games; with more, 32%.
In your wins 0.14, in your losses 0.30 · 14W 15L
Silver supports with above-median epic monsters a game win 74% of games; below it, 32%.
In your wins 1.8, in your losses 0.3 · 14W 15L
Silver supports with less time spent dead than the median win 63% of games; with more, 34%.
In your wins 6%, in your losses 13% · 14W 15L