Playstyle radar
13 gamesCompared with Platinum junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
51
of 100
What to work on
13 gamesObjectivesStart here
Turret plates / game
1.8 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Aggression
Kills / min
0.19 vs 0.23 typical
Convert the leads you build into kills on the map instead of resetting on them.
Aggression
First blood rate
0% vs 6% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
CS at 10 min
4.6 vs 2.2
97 of 100 against junglers. Keep it; it is part of how the games get won.
Kill participation
54% vs 50%
70 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, farming leads at 56 of 100, built on 27.5 CS at 10 min and 7.2 CS a minute. Aggression trails at 32, with 0.15 kills a minute.
Among junglers
Platinum junglers with above-median turret plates a game win 76% of games; below it, 28%.
Platinum junglers with above-median kills a minute win 63% of games; below it, 36%.
Platinum junglers with above-median first blood rate win 56% of games; below it, 49%.