Playstyle
12 games
Playstyle radar
12 gamesCompared with Platinum mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
44
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
25
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
28
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
12 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Turret plates / game
5.4 vs 8.6 typical
Push for plates after a won trade instead of resetting.
Farming
CS / min
5.8 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Strengths
First blood rate
20% vs 9%
74 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 57% of games, the other half 49%.
Team damage share
34% vs 24%
100 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 63 of 100, built on 29% team damage share and 782 damage a minute. Objectives trails at 31, with 5.4 turret plates a game.
Among mid laners
Platinum mid laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
Platinum mid laners with above-median turret plates a game win 76% of games; below it, 27%.
Platinum mid laners with above-median CS a minute win 55% of games; below it, 45%.