Playstyle
60 games
Playstyle radar
60 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
35
of 100
Farming
CS pace, gold income and early-lane farm
39
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
60 gamesDamageStart here
Damage / min
666 vs 822 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
291 vs 406 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Solo kills / game
1.9 vs 2.6 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 56 of 100, built on 0.21 deaths a minute and 10% time spent dead. Damage trails at 32, with 17% team damage share.
Among top laners
Emerald top laners with above-median damage a minute win 58% of games; below it, 40%.
This season, in your wins 679, in your losses 535 · 32W 34L
Emerald top laners with above-median objective damage a minute win 71% of games; below it, 27%.
This season, in your wins 590, in your losses 312 · 31W 34L
Emerald top laners with above-median solo kills a game win 60% of games; below it, 41%.
This season, in your wins 1.5, in your losses 0.9 · 32W 34L