Playstyle
28 games
Playstyle radar
28 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
25
of 100
Farming
CS pace, gold income and early-lane farm
23
of 100
Vision
Vision score, control wards and ward clears
35
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
59
of 100
What to work on
28 gamesDamageStart here
Damage / min
611 vs 822 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
202 vs 406 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Kills / min
0.10 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 62 of 100, built on 9% time spent dead and 0.20 deaths a minute. Farming trails at 26, with 383 gold a minute.
Among top laners
Emerald top laners with above-median damage a minute win 58% of games; below it, 40%.
In your wins 725, in your losses 570 · 14W 14L
Emerald top laners with above-median objective damage a minute win 71% of games; below it, 27%.
In your wins 464, in your losses 178 · 14W 14L
Emerald top laners with above-median kills a minute win 62% of games; below it, 36%.
In your wins 0.22, in your losses 0.11 · 14W 14L