Playstyle
18 games
Playstyle radar
18 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
2
of 100
Utility
Healing, shielding, lockdown and saves for allies
35
of 100
Vision
Vision score, control wards and ward clears
22
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
95
of 100
What to work on
18 gamesDamageStart here
Damage / min
201 vs 357 typical
Poke between cooldowns and add autos when it is safe.
Utility
CC seconds / min
0.9 vs 1.2 typical
Layer crowd control into the team's damage windows, not before them.
Vision
Vision score / min
2.17 vs 2.77 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
Deaths / min
0.12 vs 0.23
100 of 100 against Shen players, and it matters: the better half of Shen supports wins 68% of games, the other half 29%.
Time spent dead
5% vs 8%
98 of 100 against Shen players, and it matters: the better half of Shen supports wins 65% of games, the other half 31%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 96 of 100, built on 0.13 deaths a minute and 6% time spent dead. Damage trails at 3, with 201 damage a minute. That is the Warden trade: damage is not where this class wins games.
Among supports
Shen supports with above-median damage a minute win 56% of games; below it, 40%.
Shen supports with above-median CC seconds a minute win 54% of games; below it, 43%.
Shen supports with above-median vision score a minute win 53% of games; below it, 44%.