Playstyle radar
35 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
65
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
35 gamesAggressionStart here
Solo kills / game
1.8 vs 2.5 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
CS / min
6.7 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
744 vs 807 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Strengths
Time spent dead
9% vs 11%
72 of 100 against top laners, and it matters: the better half of Emerald top laners wins 63% of games, the other half 35%.
Control wards / game
1.6 vs 0.3
83 of 100 against top laners, and it matters: the better half of Emerald top laners wins 52% of games, the other half 48%.
Wards cleared / game
2.3 vs 1.5
71 of 100 against top laners, and it matters: the better half of Emerald top laners wins 52% of games, the other half 47%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among top laners, vision leads at 65 of 100, built on 1.9 control wards a game and 2.4 wards cleared a game. Farming trails at 38, with 6.1 CS a minute.
Among top laners
Emerald top laners with above-median solo kills a game win 60% of games; below it, 41%.
In your wins 2.0, in your losses 1.1 · 17W 18L
Emerald top laners with above-median CS a minute win 56% of games; below it, 42%.
In your wins 6.2, in your losses 6.1 · 17W 18L
Emerald top laners with above-median damage a minute win 58% of games; below it, 40%.
In your wins 766, in your losses 605 · 17W 18L