Playstyle radar
14 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Farming
CS pace, gold income and early-lane farm
72
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
100
of 100
What to work on
14 gamesObjectivesStart here
Epic monsters / game
0.4 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Deaths / min
0.04 vs 0.21
100 of 100 against mid laners, and it matters: the better half of mid laners wins 69% of games, the other half 31%.
Time spent dead
2% vs 11%
100 of 100 against mid laners, and it matters: the better half of mid laners wins 65% of games, the other half 35%.
Damage / min
1018 vs 861
81 of 100 against mid laners, and it matters: the better half of mid laners wins 61% of games, the other half 39%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 100 of 100, built on 3% time spent dead and 0.07 deaths a minute. Objectives trails at 44, with 1.5 epic monsters a game.
Among mid laners
mid laners with above-median epic monsters a game win 77% of games; below it, 41%.