Playstyle
11 games
Playstyle radar
11 gamesCompared with Gold top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
56
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
48
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
71
of 100
What to work on
11 gamesFarmingStart here
CS at 10 min
62.8 vs 67.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Damage
Damage / min
793 vs 844 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Strengths
Deaths / min
0.15 vs 0.24
98 of 100 against Sett players, and it matters: the better half of Sett top laners wins 68% of games, the other half 32%.
Time spent dead
9% vs 12%
87 of 100 against Sett players, and it matters: the better half of Sett top laners wins 64% of games, the other half 36%.
Kills / min
0.27 vs 0.22
72 of 100 against Sett players, and it matters: the better half of Sett top laners wins 64% of games, the other half 36%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 65 of 100, built on 0.18 deaths a minute and 10% time spent dead. Damage trails at 41, with 707 damage a minute.
Among top laners
Sett top laners with above-median CS at 10 min win 55% of games; below it, 45%.
Sett top laners with above-median damage a minute win 59% of games; below it, 41%.