Playstyle
19 games
Playstyle radar
19 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
22
of 100
Utility
Healing, shielding, lockdown and saves for allies
44
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
80
of 100
What to work on
19 gamesObjectivesStart here
Objective damage / min
45 vs 99 typical
Hit the objective while the team holds the area instead of chasing.
Damage
Damage / min
286 vs 398 typical
Poke between cooldowns and add autos when it is safe.
Aggression
Kills / min
0.06 vs 0.08 typical
Follow the carry's all-in with your own damage instead of only peeling.
Not a priority
Strengths
Time spent dead
6% vs 9%
90 of 100 against supports, and it matters: the better half of Platinum supports wins 64% of games, the other half 35%.
Deaths / min
0.14 vs 0.21
89 of 100 against supports, and it matters: the better half of Platinum supports wins 66% of games, the other half 33%.
Vision score / min
2.88 vs 2.52
76 of 100 against supports, and it matters: the better half of Platinum supports wins 54% of games, the other half 45%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 78 of 100, built on 6% time spent dead and 0.14 deaths a minute. Damage trails at 23, with 8% team damage share.
Among supports
Platinum supports with above-median objective damage a minute win 70% of games; below it, 29%.
Platinum supports with above-median damage a minute win 53% of games; below it, 46%.
Platinum supports with above-median kills a minute win 54% of games; below it, 45%.