Playstyle
12 games
Playstyle radar
12 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Utility
Healing, shielding, lockdown and saves for allies
39
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
82
of 100
What to work on
12 gamesUtilityStart here
CC seconds / min
1.9 vs 2.2 typical
Layer crowd control into the team's damage windows, not before them.
Damage
Damage / min
291 vs 323 typical
Poke between cooldowns and add autos when it is safe.
Utility
Ally saves / game
0.00 vs 0.13 typical
Keep the save for the ally the enemy actually dives.
Not a priority
Strengths
Deaths / min
0.13 vs 0.24
100 of 100 against Nautilus players, and it matters: the better half of Nautilus supports wins 70% of games, the other half 29%.
Time spent dead
6% vs 9%
94 of 100 against Nautilus players, and it matters: the better half of Nautilus supports wins 67% of games, the other half 31%.
Epic monsters / game
1.8 vs 1.3
77 of 100 against Nautilus players, and it matters: the better half of Nautilus supports wins 75% of games, the other half 34%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 80 of 100, built on 0.14 deaths a minute and 6% time spent dead. Aggression trails at 34, with 0.0 solo kills a game.
Among supports
Nautilus supports with above-median CC seconds a minute win 54% of games; below it, 44%.
Nautilus supports with above-median damage a minute win 57% of games; below it, 41%.
Nautilus supports with above-median ally saves a game win 58% of games; below it, 48%.