Playstyle
13 games
Playstyle radar
13 gamesCompared with Platinum mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
20
of 100
Vision
Vision score, control wards and ward clears
74
of 100
Objectives
Epic monsters, objective damage and plates
17
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
13 gamesObjectivesStart here
Objective damage / min
167 vs 318 typical
Hit the objective while the team holds the area instead of chasing.
Farming
Gold / min
365 vs 421 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Farming
CS / min
6.0 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Vision score / min
1.20 vs 0.72
100 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 54% of games, the other half 45%.
First blood rate
29% vs 9%
93 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 57% of games, the other half 49%.
Wards cleared / game
4.4 vs 1.9
100 of 100 against mid laners, and it matters: the better half of Platinum mid laners wins 53% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 75 of 100, built on 5.6 control wards a game and 1.28 vision score a minute. Objectives trails at 16, with 195 objective damage a minute.
Among mid laners
Platinum mid laners with above-median objective damage a minute win 73% of games; below it, 26%.
Platinum mid laners with above-median gold a minute win 67% of games; below it, 32%.
Platinum mid laners with above-median CS a minute win 55% of games; below it, 45%.