Playstyle
33 games
Playstyle radar
33 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
17
of 100
Utility
Healing, shielding, lockdown and saves for allies
37
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
81
of 100
What to work on
33 gamesAggressionStart here
Kill participation
47% vs 54% typical
Be at every fight your team takes; a support's value is presence.
Damage
Damage / min
268 vs 371 typical
Poke between cooldowns and add autos when it is safe.
Vision
Vision score / min
2.41 vs 2.62 typical
Deep wards after a won fight and a sweep before every objective.
Not a priority
Strengths
Deaths / min
0.15 vs 0.22
86 of 100 against supports, and it matters: the better half of Emerald supports wins 66% of games, the other half 32%.
Time spent dead
6% vs 9%
86 of 100 against supports, and it matters: the better half of Emerald supports wins 64% of games, the other half 34%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 79 of 100, built on 0.15 deaths a minute and 6% time spent dead. Damage trails at 22, with 286 damage a minute.
Among supports
Emerald supports with above-median kill participation win 52% of games; below it, 47%.
Emerald supports with above-median damage a minute win 52% of games; below it, 46%.
Emerald supports with above-median vision score a minute win 54% of games; below it, 45%.