Playstyle
19 games
Playstyle radar
19 gamesCompared with Gold supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
28
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Utility
Healing, shielding, lockdown and saves for allies
40
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
27
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
19 gamesSurvivabilityStart here
Deaths / min
0.23 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Control wards / game
1.0 vs 3.9 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Team damage share
17% vs 12%
84 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 47 of 100, built on 0.23 deaths a minute and 10% time spent dead. Objectives trails at 25, with 1.0 epic monsters a game.
Among supports
Gold supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
Gold supports with less time spent dead than the median win 64% of games; with more, 34%.
Gold supports with above-median control wards a game win 53% of games; below it, 47%.