Playstyle
18 games
Playstyle radar
18 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
19
of 100
Damage
Damage per minute and share of the team's damage
7
of 100
Farming
CS pace, gold income and early-lane farm
3
of 100
Vision
Vision score, control wards and ward clears
57
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
80
of 100
What to work on
18 gamesFarmingStart here
CS / min
5.4 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
538 vs 813 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kills / min
0.09 vs 0.20 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Epic monsters / game
1.5 vs 0.7
100 of 100 against top laners, and it matters: the better half of top laners wins 69% of games, the other half 34%.
Deaths / min
0.15 vs 0.22
92 of 100 against top laners, and it matters: the better half of top laners wins 68% of games, the other half 32%.
Time spent dead
8% vs 11%
89 of 100 against top laners, and it matters: the better half of top laners wins 65% of games, the other half 35%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 85 of 100, built on 0.15 deaths a minute and 8% time spent dead. Farming trails at 4, with 337 gold a minute.
Among top laners
top laners with above-median CS a minute win 58% of games; below it, 42%.
top laners with above-median damage a minute win 59% of games; below it, 41%.
top laners with above-median kills a minute win 63% of games; below it, 37%.