Playstyle
12 games
Playstyle radar
12 gamesCompared with Silver junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
18
of 100
Damage
Damage per minute and share of the team's damage
6
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
62
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
91
of 100
What to work on
12 gamesFarmingStart here
CS / min
6.7 vs 7.8 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
493 vs 819 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
0.5 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Deaths / min
0.10 vs 0.20
100 of 100 against Talon players, and it matters: the better half of Talon junglers wins 74% of games, the other half 27%.
Time spent dead
6% vs 10%
100 of 100 against Talon players, and it matters: the better half of Talon junglers wins 70% of games, the other half 31%.
Control wards / game
2.9 vs 1.0
77 of 100 against Talon players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, survivability leads at 87 of 100, built on 0.11 deaths a minute and 6% time spent dead. Damage trails at 12, with 14% team damage share.
Among junglers
Talon junglers with above-median CS a minute win 71% of games; below it, 30%.
Talon junglers with above-median damage a minute win 61% of games; below it, 41%.
Talon junglers with above-median solo kills a game win 63% of games; below it, 45%.